In the middle of the Cold War in Soviet Union secretly conduct experiments on humans and animals with the mission to create a super soldier.
In the end of 60s, the secret program was promptly closed. No one knows what had happened here and why the program was stopped. There were rumors that the test subjects began to develop AMOK syndrome*.
The lab is blocked and forgotten. Several times the Braves tried to solve the mystery of the centre and disappeared. It’s time to find out what happened here.
No one knows what to expect in the lab.


*AMOK — a syndrome consisting of a period of brooding followed by a sudden outburst of indiscriminate murderous frenzy, sometimes provoked by an insult, jealousy or sense of desperation. The person who runs amok may also die in a form of murder-suicide.

Horror USSR Zombies Shelter Perfomance In the Dark Multiple actors Contact

RU / EN

+7 (925) 602-35-23

60
min

from 5000rub

     

300 square meters of adrenaline and fear. No puzzles, hardcore only

                             

Special version for a big team

RULES

The cost of the quest from 5000 RUB for the team depending on day of week and time of day.

Age of participants — from 16 years.

Our quest is designed for participation from 1 to 4 people. The participation of the fifth player is undesirable for the players, but is acceptable for a surcharge of 1000 rubles.

Each test taker must comply with the following rules. Failure to comply with these rules may result in injuries of varying severity, as well as an unplanned violation of the game’s plot or its termination.

We are forbidden to smoke, drink alcohol and drugs. Also, the game is not allowed persons in a state of alcohol and/or drug intoxication.

It is not recommended to participate in the game for pregnant women and persons who have medical contraindications for being in a confined space in conditions of increased emotional and mental stress, including chronic diseases of the cardiovascular system and neuropsychiatric disorders.

Please arrive 15 minutes before the game in comfortable clothes and shoes, strictly without heels. This requirement is related to active movements and physical activity during the quest.

If there are people with pacemakers on your team and/or accompanied, please inform us in advance.

In order for you to truly feel the game, you will need to leave in the locker room personal belongings, phones and any photo/video equipment.

The administration shall not be liable for any damage to the health of the participant of any degree of severity caused by the failure of the participant to comply with the above rules.

When players are late for the quest, the time of the game is reduced in proportion to the delay.

In case of non-compliance with the rules, the administration has the right to withdraw the team from the game without a refund.

The administration may deny the team admission and conduct of the quest without explanation.

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